Monday, December 6, 2010

internet marketing

This post originally appeared on the American Express OPEN Forum, where Mashable regularly contributes articles about leveraging social media and technology in small business.

Social games, like FarmVille, Mafia Wars and MyTown, racked up a number of high-value brand partnerships during the past year, and the social gaming industry in general is seeing huge interest from investors and consumers.

The top 10 class='blippr-nobr'>Facebookclass="blippr-nobr">Facebook games, for example, all have more than 10 million monthly active users each, with FarmVille leading at 62 million monthly active users, followed by FrontierVille at nearly 37 million and class='blippr-nobr'>Zynga Pokerclass="blippr-nobr">zynga poker with nearly 33 million. Granted, these are small portions of Facebook’s total network of more than 500 million users. But with a budding industry like social gaming, these are still impressive numbers, especially given the growth that these games are experiencing — all of the top 10 games were launched after 2008, with the top three games being launched after mid-2009.

The U.S. population alone is also a good indicator of user adoption — one in five Americans over the age of six have played an online social game, according to a recent study.

Increased user activity has spurred attention from investors. From an acquisition point of view, we witnesed Disney’s $763.2 million acquisition of Playdom, Electronic Arts’s $400 million acquisition of Playfish, and Google’s acquisition of Slide. Regarding investment, the big winner this year is Zynga, having now raised a total of $366 million.

Brands are taking notice and acting quickly, implementing innovative ways to advertise in social games and capitalize on the rise of virtual gaming.

Carree Syrek, a partner in social media strategy at Mindshare, a global media and marketing services company, recently spoke at ad:tech on the common misconceptions that companies have about marketing in social games. Here’s are the four concerns she discussed.

1. My Audience Doesn’t Play Social Games

Brands often look at social gaming as something that only a niche group of gamers partake in, but multiple surveys show that social gaming actually appeals to a much broader audience than most would expect. One early 2010 survey found that the average social gamer was a 43-year-old female.

“One of the biggest things that I hear when I talk to brands is ’social gamers are moms. They’re middle-aged moms,’” said Syrek. “But actually, this is not the case. Each of the games or the worlds that you’re in have very specific audiences that you wouldn’t necessarily see unless you dug a little bit deeper.”

Syrek pointed to the disparity between FarmVille and Mafia Wars demographics as an example of diversity among social gamers, as presented in the 2010 PopCap Social Gaming Research Results.

  • FarmVille pulls an audience that is 62% female, 33% of its audience is between 18 and 34 years old, and the average income is between $60,000 and $100,000. The FarmVille audience is also 84% caucasian and 7% Hispanic.
  • Mafia Wars’s audience, on the other hand, is 51% female, with 28% of the audience between 18 and 34 years old, and the average income falling below $30,000. Seventy-one percent of Mafia Wars users are caucasian, while 17% are African American.

Syrek clarified that raw numbers don’t explain the full story, pointing to index numbers as a way to better understand an audience. Index numbers are used in marketing research and indicate the strength to which a certain demographic is represented on a site or service, generally with a weighted base number of 100 representing the average class='blippr-nobr'>Internetclass="blippr-nobr">Internet user.

“There are different ways to segment for ethnicity if you’re going after specific markets,” she stated. “The numbers in parentheses [as pictured above] are index numbers. So, you can see that even though, say in Mafia Wars, the African American segment is only 17% of the people who play that, their index is 198. So, you’ve got a really receptive market there that you can tap into.”

“The point is that you can actually dig deep, and you can find the proper environment for your target demographic,” stated Syrek.

Before writing off social gamers as middle-aged moms or male teenagers, be sure to look at the types of games out there and learn about their audiences — you may find that your audience is present on a few niche social games.

2. Virtual Worlds Are Not for “Serious” Companies

“I think it’s important to note that there’s a place here for everyone. It’s not just about the Jolly Green Giant being in FarmVille… it doesn’t have to be that literal, and there are spots for everyone here to play,” said Syrek.

It is a misconception that advertising in social games is only territory for entertainment brands or brands that want to be seen as “fun.” On the contrary, many serious brands were discussed during Syrek’sad:tech session.

Linda Gangeri, manager of national advertising for Volvo Cars of North America, discussed Volvo’s recent campaign on MyTown, in which Volvo’s strategy was to “leverage location-based services to deliver Volvo-branded messaging and virtual goods to people checking in to competing dealerships.”

Upon launching the Volvo S60, the Volvo marketing team decided to test virtual goods as a way to build awareness for the new vehicle.

“It was a 30-day campaign from September 1 to September 30,” explained Gangeri. During the 30-day period, 5.3 million Volvo-branded checkins were reached, 1.3 million Volvo-branded virtual goods (including a steering wheel, a wheel, the Volvo iron mark and the S60 vehicle) were delivered, and 20,000 clicks to “See the S60 in Action” were logged, for a click-through rate (CTR) of 1.5%, which is much higher than the CTRs that the rest of the marketing industry is accustomed to.

“It gave us the opportunity to dig deeper, to immerse ourselves in an environment where people are having fun [and are] engaged, and then to take branded items, embed them and expose them to this huge audience of people,” said Gangeri, happy with the results of the campaign.

3. It’s Always About Capitalism

Within social gaming, the virtual goods market is the top revenue driver for social game creators — virtual goods makes up 90% of Zynga’s revenue, for example. Social gamers are willing to buy digital goods in order to improve their positions in the games. This is great for game creators, obviously, as they are technically selling nothing. Users buy fake shovels and tractors to tend to their fake fields. There’s a lot of money in that — the U.S. virtual goods market is predicted to pass $2 billion in 2011.

While the money is certainly there, social gaming and the virtual goods market aren’t always about capitalism. In fact, Syrek mentioned four examples of social good on social gaming platforms:

  • Pet adoptions in class='blippr-nobr'>YoVilleclass="blippr-nobr">Yoville raised $90,000 for SF/SPCA during the spring of 2009.
  • Teddy bear purchases in Mafia Wars raised more than $100,000 for Coalition for the Cure (Huntington’s Disease) in March 2010.
  • The Pandaren Monk pet in World of Warcraft generated $1.1 million in donations for the Make-a-Wish Foundation.
  • To date, Zynga players have raised more than $3 million in connection with Zynga.org social partnerships, the majority of which has been directed to the welfare of women and children in Haiti.

These cases illustrate that social games could be a good route for for-profit or non-profit businesses hoping to raise a little awareness for social good projects.

4. Social Games Are a Fad

Social networking dominates most people’s time spent online, but next in line is online gaming, Nielsen reported in August. Of course, social gaming only accounts for a portion of that sector, but still, the fact that social networking and online gaming dominate online activity is a nod to the growing importance of social gaming.

Syrek pointed to the 2010 PopCap Social Gaming Research Results to validate her argument that social gaming isn’t a fad. The study found that 24% of U.S. and UK Internet users play social games at least once a week, and that most social gamers play other genres of games, including casual and hardcore games.

In another portion of the session, Manny Anekal, director of brand advertising at Zynga, illustrated that users are spending a lot of time playing social games. FarmVille users average a whopping 68 minutes of FarmVille play per day and Mafia Wars users average 52 minutes per day on the game, according to April 2010 Cisco Security Intelligence Operation data, for example. It’s no secret that social games are engaging (and addictive), but who knew users were spending so much time tending to virtual farms and brawls?

While it is admittedly difficult to decide if social gaming is truly a fad or not, data points toward its continued and growing popularity.

What are your thoughts on marketing in social games? Let us know in the comments below.

For more Business coverage:

    class="f-el">class="cov-twit">Follow Mashable Businessclass="s-el">class="cov-rss">Subscribe to the Business channelclass="f-el">class="cov-fb">Become a Fan on Facebookclass="s-el">class="cov-apple">Download our free apps for Android, iPhone and iPad

It’s an eerie echo of last year’s health care debate, but without nearly as much public attention.  Another Christmas Eve, another sixth of the economy taken over by Washington.



This time it’s so-called “network neutrality” regulation.  President Obama’s Federal Communications Commission is obsessed with regulating the Internet.  They apparently won’t be stopped by common sense, courts of law, public opinion, or a resounding electoral defeat for big government policies.  They made it official last night at midnight when they announced the agenda for their December 21 meeting: the FCC is going to regulate the Internet.


Network neutrality (also known by the even more lovely sounding marketing term “open Internet”) is an outgrowth of the larger so-called media reform project of radical left-wing activists like Robert McChesney, the socialist founder of the misnamed group Free Press, which has enormous influence on the FCC, where its former communications director, Jen Howard, is FCC Chairman Julius Genachowski’s press secretary.


McChesney explained where net neutrality leads to SocialistProject.ca:


You will never ever, in any circumstance, win any struggle at any time. That being said, we have a long way to go. At the moment, the battle over network neutrality is not to completely eliminate the telephone and cable companies. We are not at that point yet. But the ultimate goal is to get rid of the media capitalists in the phone and cable companies and to divest them from control.


The FCC’s new rules, likely to be approved on a final 3-2, party-line vote on December 21, take McChesney’s first step.


Network neutrality sounds simple – force phone and cable companies to treat every bit of information the same way – but modern networks are incredibly complex, with millions of lines of code in every router, and constantly evolving.



Making sure services like VoIP, video conferencing, and telemedicine (not to mention the next great thing that hasn’t been invented yet – and likely never will be under these regulations) can be handled intelligently by networks is necessary to make the Internet work, but every new innovative network practice will now be subject to the regulatory interference of the FCC.


These networks cost billions of dollars to build and maintain, and if there is uncertainty about getting a good return on that investment, private investment will dry up. And then government will step in, “divest them from control,” and spend billions of our tax dollars on a government-owned and controlled Internet.


According to media reports, many of the largest Internet service providers are willing to accept the new regulations, because they believe the costs of complying are less than the ongoing uncertainty they have suffered as the issue played out over the past two years.  It’s an understandable assessment, especially in light of the Chicago-style shakedown tactics the FCC has used, threatening the even more draconian option of directly reclassifying the Internet as a public utility, taking a big shortcut down McChesney’s proposed path to government control.


But there is reason to doubt an FCC that has been so obsessed with these regulations is likely to restrain itself from applying its newly created powers in unpredictable, expensive, and dangerous ways.  Indeed we have already seen this Commission ignore:



  1. A near-total lack of support in Congress, where over 300 members signed letters of opposition to FCC Internet regulation, and just 27 have sponsored Rep. Ed Markey’s bill to impose network neutrality rules.  The bill has not even been introduced in the Senate.

  2. A devastating unanimous decision of the DC circuit court of appeals in Comcast v. FCC, which eviscerated the Commission’s claims to have the jurisdiction to regulate the Internet. (We can only hope that court will similarly reject the latest regulations.)

  3. An electoral tidal wave for smaller government, less spending, and less regulation.  In particular, the election including an embarrassing display on the network neutrality issue by the Progressive Change Campaign Committee, which touted a net neutrality pledge signed by 95 candidates.  All 95 lost.


With influencers like John Podesta, who chaired Obama’s transition team, openly calling for Obama to continue pushing his hard left agenda inside the executive branch, the FCC’s Internet regulations set up a perfect test-case for Congress to step in and stand up to the administration.  (Despite FCC being officially “independent,” there are White House fingerprints all over this.  Chairman Genachowski is a close friend of the president’s and one of the most frequent White House visitors.)


Congress should act immediately next year to overturn the FCC’s network neutrality regulations with a joint resolution of disapproval under the Congressional Review Act, which the new Republican majority can pass in the House and which can then be forced onto the Senate floor with 30-senator petition.  It cannot be filibustered and would need just 51 votes to pass.


Obama could veto it, but to do so he would have to take full personal responsibility for ending the most remarkable driver of economic growth, innovation, and free expression we have in this country: the free-market, unregulated Internet.


Congress must show the White House that the strategy of pushing hard left inside the executive branch won’t stand.  Congress must do what the American people asked for in this election: stop Obama’s big government agenda.




bench craft company rip off

Facebook Profile Changes: More Media Play Than <b>News</b>?

Facebook sure has arrived when it comes to the traditional media set as it used 60 Minutes (in more ways ...

<b>News</b> - Justin Bieber Cancels German TV Gig After Stunt Goes Awry <b>...</b>

The teen singer scraps his performance after a man is severely injured on the popular series Wetten Dass.

Light Can Generate Lift - Science <b>News</b>

Researchers create a lightfoil that can push small objects sideways.


bench craft company rip off

Facebook Profile Changes: More Media Play Than <b>News</b>?

Facebook sure has arrived when it comes to the traditional media set as it used 60 Minutes (in more ways ...

<b>News</b> - Justin Bieber Cancels German TV Gig After Stunt Goes Awry <b>...</b>

The teen singer scraps his performance after a man is severely injured on the popular series Wetten Dass.

Light Can Generate Lift - Science <b>News</b>

Researchers create a lightfoil that can push small objects sideways.


bench craft company rip off

Facebook Profile Changes: More Media Play Than <b>News</b>?

Facebook sure has arrived when it comes to the traditional media set as it used 60 Minutes (in more ways ...

<b>News</b> - Justin Bieber Cancels German TV Gig After Stunt Goes Awry <b>...</b>

The teen singer scraps his performance after a man is severely injured on the popular series Wetten Dass.

Light Can Generate Lift - Science <b>News</b>

Researchers create a lightfoil that can push small objects sideways.


bench craft company rip off
Perfil de Facebook Cambios: Más medios de comunicación de jugar que <b> Noticias </ b> Facebook que ha llegado la hora de establecer los medios de comunicación tradicionales como antes de 60 minutos (de manera más ...

<b> Noticias <? . / b> - Justin Bieber Cancela televisión alemana concierto tras Stunt sale mal <b> ...</ b> La cantante adolescente restos de su actuación después de que un hombre está gravemente herido en la popular serie de Wetten Dass

Luz se puede generar el Levante - Ciencia <b> Noticias </ b> Los investigadores crear un lightfoil que introduzca objetos pequeños hacia los lados

.
bench craft company rip off

Facebook Profile Changes: More Media Play Than <b>News</b>?

Facebook sure has arrived when it comes to the traditional media set as it used 60 Minutes (in more ways ...

<b>News</b> - Justin Bieber Cancels German TV Gig After Stunt Goes Awry <b>...</b>

The teen singer scraps his performance after a man is severely injured on the popular series Wetten Dass.

Light Can Generate Lift - Science <b>News</b>

Researchers create a lightfoil that can push small objects sideways.


bench craft company rip off

This post originally appeared on the American Express OPEN Forum, where Mashable regularly contributes articles about leveraging social media and technology in small business.

Social games, like FarmVille, Mafia Wars and MyTown, racked up a number of high-value brand partnerships during the past year, and the social gaming industry in general is seeing huge interest from investors and consumers.

The top 10 class='blippr-nobr'>Facebookclass="blippr-nobr">Facebook games, for example, all have more than 10 million monthly active users each, with FarmVille leading at 62 million monthly active users, followed by FrontierVille at nearly 37 million and class='blippr-nobr'>Zynga Pokerclass="blippr-nobr">zynga poker with nearly 33 million. Granted, these are small portions of Facebook’s total network of more than 500 million users. But with a budding industry like social gaming, these are still impressive numbers, especially given the growth that these games are experiencing — all of the top 10 games were launched after 2008, with the top three games being launched after mid-2009.

The U.S. population alone is also a good indicator of user adoption — one in five Americans over the age of six have played an online social game, according to a recent study.

Increased user activity has spurred attention from investors. From an acquisition point of view, we witnesed Disney’s $763.2 million acquisition of Playdom, Electronic Arts’s $400 million acquisition of Playfish, and Google’s acquisition of Slide. Regarding investment, the big winner this year is Zynga, having now raised a total of $366 million.

Brands are taking notice and acting quickly, implementing innovative ways to advertise in social games and capitalize on the rise of virtual gaming.

Carree Syrek, a partner in social media strategy at Mindshare, a global media and marketing services company, recently spoke at ad:tech on the common misconceptions that companies have about marketing in social games. Here’s are the four concerns she discussed.

1. My Audience Doesn’t Play Social Games

Brands often look at social gaming as something that only a niche group of gamers partake in, but multiple surveys show that social gaming actually appeals to a much broader audience than most would expect. One early 2010 survey found that the average social gamer was a 43-year-old female.

“One of the biggest things that I hear when I talk to brands is ’social gamers are moms. They’re middle-aged moms,’” said Syrek. “But actually, this is not the case. Each of the games or the worlds that you’re in have very specific audiences that you wouldn’t necessarily see unless you dug a little bit deeper.”

Syrek pointed to the disparity between FarmVille and Mafia Wars demographics as an example of diversity among social gamers, as presented in the 2010 PopCap Social Gaming Research Results.

  • FarmVille pulls an audience that is 62% female, 33% of its audience is between 18 and 34 years old, and the average income is between $60,000 and $100,000. The FarmVille audience is also 84% caucasian and 7% Hispanic.
  • Mafia Wars’s audience, on the other hand, is 51% female, with 28% of the audience between 18 and 34 years old, and the average income falling below $30,000. Seventy-one percent of Mafia Wars users are caucasian, while 17% are African American.

Syrek clarified that raw numbers don’t explain the full story, pointing to index numbers as a way to better understand an audience. Index numbers are used in marketing research and indicate the strength to which a certain demographic is represented on a site or service, generally with a weighted base number of 100 representing the average class='blippr-nobr'>Internetclass="blippr-nobr">Internet user.

“There are different ways to segment for ethnicity if you’re going after specific markets,” she stated. “The numbers in parentheses [as pictured above] are index numbers. So, you can see that even though, say in Mafia Wars, the African American segment is only 17% of the people who play that, their index is 198. So, you’ve got a really receptive market there that you can tap into.”

“The point is that you can actually dig deep, and you can find the proper environment for your target demographic,” stated Syrek.

Before writing off social gamers as middle-aged moms or male teenagers, be sure to look at the types of games out there and learn about their audiences — you may find that your audience is present on a few niche social games.

2. Virtual Worlds Are Not for “Serious” Companies

“I think it’s important to note that there’s a place here for everyone. It’s not just about the Jolly Green Giant being in FarmVille… it doesn’t have to be that literal, and there are spots for everyone here to play,” said Syrek.

It is a misconception that advertising in social games is only territory for entertainment brands or brands that want to be seen as “fun.” On the contrary, many serious brands were discussed during Syrek’sad:tech session.

Linda Gangeri, manager of national advertising for Volvo Cars of North America, discussed Volvo’s recent campaign on MyTown, in which Volvo’s strategy was to “leverage location-based services to deliver Volvo-branded messaging and virtual goods to people checking in to competing dealerships.”

Upon launching the Volvo S60, the Volvo marketing team decided to test virtual goods as a way to build awareness for the new vehicle.

“It was a 30-day campaign from September 1 to September 30,” explained Gangeri. During the 30-day period, 5.3 million Volvo-branded checkins were reached, 1.3 million Volvo-branded virtual goods (including a steering wheel, a wheel, the Volvo iron mark and the S60 vehicle) were delivered, and 20,000 clicks to “See the S60 in Action” were logged, for a click-through rate (CTR) of 1.5%, which is much higher than the CTRs that the rest of the marketing industry is accustomed to.

“It gave us the opportunity to dig deeper, to immerse ourselves in an environment where people are having fun [and are] engaged, and then to take branded items, embed them and expose them to this huge audience of people,” said Gangeri, happy with the results of the campaign.

3. It’s Always About Capitalism

Within social gaming, the virtual goods market is the top revenue driver for social game creators — virtual goods makes up 90% of Zynga’s revenue, for example. Social gamers are willing to buy digital goods in order to improve their positions in the games. This is great for game creators, obviously, as they are technically selling nothing. Users buy fake shovels and tractors to tend to their fake fields. There’s a lot of money in that — the U.S. virtual goods market is predicted to pass $2 billion in 2011.

While the money is certainly there, social gaming and the virtual goods market aren’t always about capitalism. In fact, Syrek mentioned four examples of social good on social gaming platforms:

  • Pet adoptions in class='blippr-nobr'>YoVilleclass="blippr-nobr">Yoville raised $90,000 for SF/SPCA during the spring of 2009.
  • Teddy bear purchases in Mafia Wars raised more than $100,000 for Coalition for the Cure (Huntington’s Disease) in March 2010.
  • The Pandaren Monk pet in World of Warcraft generated $1.1 million in donations for the Make-a-Wish Foundation.
  • To date, Zynga players have raised more than $3 million in connection with Zynga.org social partnerships, the majority of which has been directed to the welfare of women and children in Haiti.

These cases illustrate that social games could be a good route for for-profit or non-profit businesses hoping to raise a little awareness for social good projects.

4. Social Games Are a Fad

Social networking dominates most people’s time spent online, but next in line is online gaming, Nielsen reported in August. Of course, social gaming only accounts for a portion of that sector, but still, the fact that social networking and online gaming dominate online activity is a nod to the growing importance of social gaming.

Syrek pointed to the 2010 PopCap Social Gaming Research Results to validate her argument that social gaming isn’t a fad. The study found that 24% of U.S. and UK Internet users play social games at least once a week, and that most social gamers play other genres of games, including casual and hardcore games.

In another portion of the session, Manny Anekal, director of brand advertising at Zynga, illustrated that users are spending a lot of time playing social games. FarmVille users average a whopping 68 minutes of FarmVille play per day and Mafia Wars users average 52 minutes per day on the game, according to April 2010 Cisco Security Intelligence Operation data, for example. It’s no secret that social games are engaging (and addictive), but who knew users were spending so much time tending to virtual farms and brawls?

While it is admittedly difficult to decide if social gaming is truly a fad or not, data points toward its continued and growing popularity.

What are your thoughts on marketing in social games? Let us know in the comments below.

For more Business coverage:

    class="f-el">class="cov-twit">Follow Mashable Businessclass="s-el">class="cov-rss">Subscribe to the Business channelclass="f-el">class="cov-fb">Become a Fan on Facebookclass="s-el">class="cov-apple">Download our free apps for Android, iPhone and iPad

It’s an eerie echo of last year’s health care debate, but without nearly as much public attention.  Another Christmas Eve, another sixth of the economy taken over by Washington.



This time it’s so-called “network neutrality” regulation.  President Obama’s Federal Communications Commission is obsessed with regulating the Internet.  They apparently won’t be stopped by common sense, courts of law, public opinion, or a resounding electoral defeat for big government policies.  They made it official last night at midnight when they announced the agenda for their December 21 meeting: the FCC is going to regulate the Internet.


Network neutrality (also known by the even more lovely sounding marketing term “open Internet”) is an outgrowth of the larger so-called media reform project of radical left-wing activists like Robert McChesney, the socialist founder of the misnamed group Free Press, which has enormous influence on the FCC, where its former communications director, Jen Howard, is FCC Chairman Julius Genachowski’s press secretary.


McChesney explained where net neutrality leads to SocialistProject.ca:


You will never ever, in any circumstance, win any struggle at any time. That being said, we have a long way to go. At the moment, the battle over network neutrality is not to completely eliminate the telephone and cable companies. We are not at that point yet. But the ultimate goal is to get rid of the media capitalists in the phone and cable companies and to divest them from control.


The FCC’s new rules, likely to be approved on a final 3-2, party-line vote on December 21, take McChesney’s first step.


Network neutrality sounds simple – force phone and cable companies to treat every bit of information the same way – but modern networks are incredibly complex, with millions of lines of code in every router, and constantly evolving.



Making sure services like VoIP, video conferencing, and telemedicine (not to mention the next great thing that hasn’t been invented yet – and likely never will be under these regulations) can be handled intelligently by networks is necessary to make the Internet work, but every new innovative network practice will now be subject to the regulatory interference of the FCC.


These networks cost billions of dollars to build and maintain, and if there is uncertainty about getting a good return on that investment, private investment will dry up. And then government will step in, “divest them from control,” and spend billions of our tax dollars on a government-owned and controlled Internet.


According to media reports, many of the largest Internet service providers are willing to accept the new regulations, because they believe the costs of complying are less than the ongoing uncertainty they have suffered as the issue played out over the past two years.  It’s an understandable assessment, especially in light of the Chicago-style shakedown tactics the FCC has used, threatening the even more draconian option of directly reclassifying the Internet as a public utility, taking a big shortcut down McChesney’s proposed path to government control.


But there is reason to doubt an FCC that has been so obsessed with these regulations is likely to restrain itself from applying its newly created powers in unpredictable, expensive, and dangerous ways.  Indeed we have already seen this Commission ignore:



  1. A near-total lack of support in Congress, where over 300 members signed letters of opposition to FCC Internet regulation, and just 27 have sponsored Rep. Ed Markey’s bill to impose network neutrality rules.  The bill has not even been introduced in the Senate.

  2. A devastating unanimous decision of the DC circuit court of appeals in Comcast v. FCC, which eviscerated the Commission’s claims to have the jurisdiction to regulate the Internet. (We can only hope that court will similarly reject the latest regulations.)

  3. An electoral tidal wave for smaller government, less spending, and less regulation.  In particular, the election including an embarrassing display on the network neutrality issue by the Progressive Change Campaign Committee, which touted a net neutrality pledge signed by 95 candidates.  All 95 lost.


With influencers like John Podesta, who chaired Obama’s transition team, openly calling for Obama to continue pushing his hard left agenda inside the executive branch, the FCC’s Internet regulations set up a perfect test-case for Congress to step in and stand up to the administration.  (Despite FCC being officially “independent,” there are White House fingerprints all over this.  Chairman Genachowski is a close friend of the president’s and one of the most frequent White House visitors.)


Congress should act immediately next year to overturn the FCC’s network neutrality regulations with a joint resolution of disapproval under the Congressional Review Act, which the new Republican majority can pass in the House and which can then be forced onto the Senate floor with 30-senator petition.  It cannot be filibustered and would need just 51 votes to pass.


Obama could veto it, but to do so he would have to take full personal responsibility for ending the most remarkable driver of economic growth, innovation, and free expression we have in this country: the free-market, unregulated Internet.


Congress must show the White House that the strategy of pushing hard left inside the executive branch won’t stand.  Congress must do what the American people asked for in this election: stop Obama’s big government agenda.




bench craft company rip off

Facebook Profile Changes: More Media Play Than <b>News</b>?

Facebook sure has arrived when it comes to the traditional media set as it used 60 Minutes (in more ways ...

<b>News</b> - Justin Bieber Cancels German TV Gig After Stunt Goes Awry <b>...</b>

The teen singer scraps his performance after a man is severely injured on the popular series Wetten Dass.

Light Can Generate Lift - Science <b>News</b>

Researchers create a lightfoil that can push small objects sideways.


bench craft company rip off

Facebook Profile Changes: More Media Play Than <b>News</b>?

Facebook sure has arrived when it comes to the traditional media set as it used 60 Minutes (in more ways ...

<b>News</b> - Justin Bieber Cancels German TV Gig After Stunt Goes Awry <b>...</b>

The teen singer scraps his performance after a man is severely injured on the popular series Wetten Dass.

Light Can Generate Lift - Science <b>News</b>

Researchers create a lightfoil that can push small objects sideways.


bench craft company rip off

Facebook Profile Changes: More Media Play Than <b>News</b>?

Facebook sure has arrived when it comes to the traditional media set as it used 60 Minutes (in more ways ...

<b>News</b> - Justin Bieber Cancels German TV Gig After Stunt Goes Awry <b>...</b>

The teen singer scraps his performance after a man is severely injured on the popular series Wetten Dass.

Light Can Generate Lift - Science <b>News</b>

Researchers create a lightfoil that can push small objects sideways.


bench craft company rip off

Facebook Profile Changes: More Media Play Than <b>News</b>?

Facebook sure has arrived when it comes to the traditional media set as it used 60 Minutes (in more ways ...

<b>News</b> - Justin Bieber Cancels German TV Gig After Stunt Goes Awry <b>...</b>

The teen singer scraps his performance after a man is severely injured on the popular series Wetten Dass.

Light Can Generate Lift - Science <b>News</b>

Researchers create a lightfoil that can push small objects sideways.


bench craft company rip off

Facebook Profile Changes: More Media Play Than <b>News</b>?

Facebook sure has arrived when it comes to the traditional media set as it used 60 Minutes (in more ways ...

<b>News</b> - Justin Bieber Cancels German TV Gig After Stunt Goes Awry <b>...</b>

The teen singer scraps his performance after a man is severely injured on the popular series Wetten Dass.

Light Can Generate Lift - Science <b>News</b>

Researchers create a lightfoil that can push small objects sideways.


bench craft company rip off

Facebook Profile Changes: More Media Play Than <b>News</b>?

Facebook sure has arrived when it comes to the traditional media set as it used 60 Minutes (in more ways ...

<b>News</b> - Justin Bieber Cancels German TV Gig After Stunt Goes Awry <b>...</b>

The teen singer scraps his performance after a man is severely injured on the popular series Wetten Dass.

Light Can Generate Lift - Science <b>News</b>

Researchers create a lightfoil that can push small objects sideways.


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This post originally appeared on the American Express OPEN Forum, where Mashable regularly contributes articles about leveraging social media and technology in small business.

Social games, like FarmVille, Mafia Wars and MyTown, racked up a number of high-value brand partnerships during the past year, and the social gaming industry in general is seeing huge interest from investors and consumers.

The top 10 class='blippr-nobr'>Facebookclass="blippr-nobr">Facebook games, for example, all have more than 10 million monthly active users each, with FarmVille leading at 62 million monthly active users, followed by FrontierVille at nearly 37 million and class='blippr-nobr'>Zynga Pokerclass="blippr-nobr">zynga poker with nearly 33 million. Granted, these are small portions of Facebook’s total network of more than 500 million users. But with a budding industry like social gaming, these are still impressive numbers, especially given the growth that these games are experiencing — all of the top 10 games were launched after 2008, with the top three games being launched after mid-2009.

The U.S. population alone is also a good indicator of user adoption — one in five Americans over the age of six have played an online social game, according to a recent study.

Increased user activity has spurred attention from investors. From an acquisition point of view, we witnesed Disney’s $763.2 million acquisition of Playdom, Electronic Arts’s $400 million acquisition of Playfish, and Google’s acquisition of Slide. Regarding investment, the big winner this year is Zynga, having now raised a total of $366 million.

Brands are taking notice and acting quickly, implementing innovative ways to advertise in social games and capitalize on the rise of virtual gaming.

Carree Syrek, a partner in social media strategy at Mindshare, a global media and marketing services company, recently spoke at ad:tech on the common misconceptions that companies have about marketing in social games. Here’s are the four concerns she discussed.

1. My Audience Doesn’t Play Social Games

Brands often look at social gaming as something that only a niche group of gamers partake in, but multiple surveys show that social gaming actually appeals to a much broader audience than most would expect. One early 2010 survey found that the average social gamer was a 43-year-old female.

“One of the biggest things that I hear when I talk to brands is ’social gamers are moms. They’re middle-aged moms,’” said Syrek. “But actually, this is not the case. Each of the games or the worlds that you’re in have very specific audiences that you wouldn’t necessarily see unless you dug a little bit deeper.”

Syrek pointed to the disparity between FarmVille and Mafia Wars demographics as an example of diversity among social gamers, as presented in the 2010 PopCap Social Gaming Research Results.

  • FarmVille pulls an audience that is 62% female, 33% of its audience is between 18 and 34 years old, and the average income is between $60,000 and $100,000. The FarmVille audience is also 84% caucasian and 7% Hispanic.
  • Mafia Wars’s audience, on the other hand, is 51% female, with 28% of the audience between 18 and 34 years old, and the average income falling below $30,000. Seventy-one percent of Mafia Wars users are caucasian, while 17% are African American.

Syrek clarified that raw numbers don’t explain the full story, pointing to index numbers as a way to better understand an audience. Index numbers are used in marketing research and indicate the strength to which a certain demographic is represented on a site or service, generally with a weighted base number of 100 representing the average class='blippr-nobr'>Internetclass="blippr-nobr">Internet user.

“There are different ways to segment for ethnicity if you’re going after specific markets,” she stated. “The numbers in parentheses [as pictured above] are index numbers. So, you can see that even though, say in Mafia Wars, the African American segment is only 17% of the people who play that, their index is 198. So, you’ve got a really receptive market there that you can tap into.”

“The point is that you can actually dig deep, and you can find the proper environment for your target demographic,” stated Syrek.

Before writing off social gamers as middle-aged moms or male teenagers, be sure to look at the types of games out there and learn about their audiences — you may find that your audience is present on a few niche social games.

2. Virtual Worlds Are Not for “Serious” Companies

“I think it’s important to note that there’s a place here for everyone. It’s not just about the Jolly Green Giant being in FarmVille… it doesn’t have to be that literal, and there are spots for everyone here to play,” said Syrek.

It is a misconception that advertising in social games is only territory for entertainment brands or brands that want to be seen as “fun.” On the contrary, many serious brands were discussed during Syrek’sad:tech session.

Linda Gangeri, manager of national advertising for Volvo Cars of North America, discussed Volvo’s recent campaign on MyTown, in which Volvo’s strategy was to “leverage location-based services to deliver Volvo-branded messaging and virtual goods to people checking in to competing dealerships.”

Upon launching the Volvo S60, the Volvo marketing team decided to test virtual goods as a way to build awareness for the new vehicle.

“It was a 30-day campaign from September 1 to September 30,” explained Gangeri. During the 30-day period, 5.3 million Volvo-branded checkins were reached, 1.3 million Volvo-branded virtual goods (including a steering wheel, a wheel, the Volvo iron mark and the S60 vehicle) were delivered, and 20,000 clicks to “See the S60 in Action” were logged, for a click-through rate (CTR) of 1.5%, which is much higher than the CTRs that the rest of the marketing industry is accustomed to.

“It gave us the opportunity to dig deeper, to immerse ourselves in an environment where people are having fun [and are] engaged, and then to take branded items, embed them and expose them to this huge audience of people,” said Gangeri, happy with the results of the campaign.

3. It’s Always About Capitalism

Within social gaming, the virtual goods market is the top revenue driver for social game creators — virtual goods makes up 90% of Zynga’s revenue, for example. Social gamers are willing to buy digital goods in order to improve their positions in the games. This is great for game creators, obviously, as they are technically selling nothing. Users buy fake shovels and tractors to tend to their fake fields. There’s a lot of money in that — the U.S. virtual goods market is predicted to pass $2 billion in 2011.

While the money is certainly there, social gaming and the virtual goods market aren’t always about capitalism. In fact, Syrek mentioned four examples of social good on social gaming platforms:

  • Pet adoptions in class='blippr-nobr'>YoVilleclass="blippr-nobr">Yoville raised $90,000 for SF/SPCA during the spring of 2009.
  • Teddy bear purchases in Mafia Wars raised more than $100,000 for Coalition for the Cure (Huntington’s Disease) in March 2010.
  • The Pandaren Monk pet in World of Warcraft generated $1.1 million in donations for the Make-a-Wish Foundation.
  • To date, Zynga players have raised more than $3 million in connection with Zynga.org social partnerships, the majority of which has been directed to the welfare of women and children in Haiti.

These cases illustrate that social games could be a good route for for-profit or non-profit businesses hoping to raise a little awareness for social good projects.

4. Social Games Are a Fad

Social networking dominates most people’s time spent online, but next in line is online gaming, Nielsen reported in August. Of course, social gaming only accounts for a portion of that sector, but still, the fact that social networking and online gaming dominate online activity is a nod to the growing importance of social gaming.

Syrek pointed to the 2010 PopCap Social Gaming Research Results to validate her argument that social gaming isn’t a fad. The study found that 24% of U.S. and UK Internet users play social games at least once a week, and that most social gamers play other genres of games, including casual and hardcore games.

In another portion of the session, Manny Anekal, director of brand advertising at Zynga, illustrated that users are spending a lot of time playing social games. FarmVille users average a whopping 68 minutes of FarmVille play per day and Mafia Wars users average 52 minutes per day on the game, according to April 2010 Cisco Security Intelligence Operation data, for example. It’s no secret that social games are engaging (and addictive), but who knew users were spending so much time tending to virtual farms and brawls?

While it is admittedly difficult to decide if social gaming is truly a fad or not, data points toward its continued and growing popularity.

What are your thoughts on marketing in social games? Let us know in the comments below.

For more Business coverage:

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It’s an eerie echo of last year’s health care debate, but without nearly as much public attention.  Another Christmas Eve, another sixth of the economy taken over by Washington.



This time it’s so-called “network neutrality” regulation.  President Obama’s Federal Communications Commission is obsessed with regulating the Internet.  They apparently won’t be stopped by common sense, courts of law, public opinion, or a resounding electoral defeat for big government policies.  They made it official last night at midnight when they announced the agenda for their December 21 meeting: the FCC is going to regulate the Internet.


Network neutrality (also known by the even more lovely sounding marketing term “open Internet”) is an outgrowth of the larger so-called media reform project of radical left-wing activists like Robert McChesney, the socialist founder of the misnamed group Free Press, which has enormous influence on the FCC, where its former communications director, Jen Howard, is FCC Chairman Julius Genachowski’s press secretary.


McChesney explained where net neutrality leads to SocialistProject.ca:


You will never ever, in any circumstance, win any struggle at any time. That being said, we have a long way to go. At the moment, the battle over network neutrality is not to completely eliminate the telephone and cable companies. We are not at that point yet. But the ultimate goal is to get rid of the media capitalists in the phone and cable companies and to divest them from control.


The FCC’s new rules, likely to be approved on a final 3-2, party-line vote on December 21, take McChesney’s first step.


Network neutrality sounds simple – force phone and cable companies to treat every bit of information the same way – but modern networks are incredibly complex, with millions of lines of code in every router, and constantly evolving.



Making sure services like VoIP, video conferencing, and telemedicine (not to mention the next great thing that hasn’t been invented yet – and likely never will be under these regulations) can be handled intelligently by networks is necessary to make the Internet work, but every new innovative network practice will now be subject to the regulatory interference of the FCC.


These networks cost billions of dollars to build and maintain, and if there is uncertainty about getting a good return on that investment, private investment will dry up. And then government will step in, “divest them from control,” and spend billions of our tax dollars on a government-owned and controlled Internet.


According to media reports, many of the largest Internet service providers are willing to accept the new regulations, because they believe the costs of complying are less than the ongoing uncertainty they have suffered as the issue played out over the past two years.  It’s an understandable assessment, especially in light of the Chicago-style shakedown tactics the FCC has used, threatening the even more draconian option of directly reclassifying the Internet as a public utility, taking a big shortcut down McChesney’s proposed path to government control.


But there is reason to doubt an FCC that has been so obsessed with these regulations is likely to restrain itself from applying its newly created powers in unpredictable, expensive, and dangerous ways.  Indeed we have already seen this Commission ignore:



  1. A near-total lack of support in Congress, where over 300 members signed letters of opposition to FCC Internet regulation, and just 27 have sponsored Rep. Ed Markey’s bill to impose network neutrality rules.  The bill has not even been introduced in the Senate.

  2. A devastating unanimous decision of the DC circuit court of appeals in Comcast v. FCC, which eviscerated the Commission’s claims to have the jurisdiction to regulate the Internet. (We can only hope that court will similarly reject the latest regulations.)

  3. An electoral tidal wave for smaller government, less spending, and less regulation.  In particular, the election including an embarrassing display on the network neutrality issue by the Progressive Change Campaign Committee, which touted a net neutrality pledge signed by 95 candidates.  All 95 lost.


With influencers like John Podesta, who chaired Obama’s transition team, openly calling for Obama to continue pushing his hard left agenda inside the executive branch, the FCC’s Internet regulations set up a perfect test-case for Congress to step in and stand up to the administration.  (Despite FCC being officially “independent,” there are White House fingerprints all over this.  Chairman Genachowski is a close friend of the president’s and one of the most frequent White House visitors.)


Congress should act immediately next year to overturn the FCC’s network neutrality regulations with a joint resolution of disapproval under the Congressional Review Act, which the new Republican majority can pass in the House and which can then be forced onto the Senate floor with 30-senator petition.  It cannot be filibustered and would need just 51 votes to pass.


Obama could veto it, but to do so he would have to take full personal responsibility for ending the most remarkable driver of economic growth, innovation, and free expression we have in this country: the free-market, unregulated Internet.


Congress must show the White House that the strategy of pushing hard left inside the executive branch won’t stand.  Congress must do what the American people asked for in this election: stop Obama’s big government agenda.




bench craft company rip off

Facebook Profile Changes: More Media Play Than <b>News</b>?

Facebook sure has arrived when it comes to the traditional media set as it used 60 Minutes (in more ways ...

<b>News</b> - Justin Bieber Cancels German TV Gig After Stunt Goes Awry <b>...</b>

The teen singer scraps his performance after a man is severely injured on the popular series Wetten Dass.

Light Can Generate Lift - Science <b>News</b>

Researchers create a lightfoil that can push small objects sideways.


bench craft company rip off

Facebook Profile Changes: More Media Play Than <b>News</b>?

Facebook sure has arrived when it comes to the traditional media set as it used 60 Minutes (in more ways ...

<b>News</b> - Justin Bieber Cancels German TV Gig After Stunt Goes Awry <b>...</b>

The teen singer scraps his performance after a man is severely injured on the popular series Wetten Dass.

Light Can Generate Lift - Science <b>News</b>

Researchers create a lightfoil that can push small objects sideways.


bench craft company rip off

Facebook Profile Changes: More Media Play Than <b>News</b>?

Facebook sure has arrived when it comes to the traditional media set as it used 60 Minutes (in more ways ...

<b>News</b> - Justin Bieber Cancels German TV Gig After Stunt Goes Awry <b>...</b>

The teen singer scraps his performance after a man is severely injured on the popular series Wetten Dass.

Light Can Generate Lift - Science <b>News</b>

Researchers create a lightfoil that can push small objects sideways.


bench craft company rip off

Facebook Profile Changes: More Media Play Than <b>News</b>?

Facebook sure has arrived when it comes to the traditional media set as it used 60 Minutes (in more ways ...

<b>News</b> - Justin Bieber Cancels German TV Gig After Stunt Goes Awry <b>...</b>

The teen singer scraps his performance after a man is severely injured on the popular series Wetten Dass.

Light Can Generate Lift - Science <b>News</b>

Researchers create a lightfoil that can push small objects sideways.



















Wednesday, December 1, 2010

Affiliate Making Money




That big Myspace relaunch we read about  last week? That’s all fine and good.


But the troubled Web property is a…really troubled Web property, its News Corp. parent stressed today. And it needs to get its act together before it gets kicked off campus.


That’s the message that COO Chase Carey took pains to get across during his company’s earnings call this afternoon.


Revenue at Myspace was down $70 million compared to the same quarter a year ago, the company said, and “traffic numbers are still not going in the right direction, Carey said. Which means that its “current losses are not acceptable or sustainable.”


Okay. But Myspace has been in decline for some time, and Jon Miller and Mike Jones have been trying to fix it for more than a year. And last year at this time, we heard a similar assessment, only then Carey kept calling the site a “work in progress.” So how much more time do they have?


Carey: “We judge in quarters, not in years.”


My understanding is that when Miller took the job as News Corp.’s chief digital officer in the spring of 2009, he believed he had a real shot at fixing the social network, which had already cooled from red-hot to not at all.


But sources in and out of News Corp. tell me that Miller and his team are now merely hoping to patch the service long enough to find a buyer. Perhaps no one has told Carey, who seems to be conducting an anti-sales pitch.


——————-


EARLIER:


First look at Rupert Murdoch’s latest report card: News Corp. ended the September quarter with revenue of $7.4 billion and earnings of $0.27 a share (after factoring out a one-time tax gain). That’s almost exactly what the Street was looking for–expectations were $7.4 billion and $0.24 per share.


A quick run-through by unit:



  • Cable: Up, because ad dollars are up and so are those affiliate fees that cable providers don’t want to pay but do.

  • Movies: Down, because last year the company had an “Ice Age” movie in its results, and this year it’s fairly hit-less. It is making money selling reruns of “How I Met Your Mother,” though.

  • Broadcast TV: Up, because local TV stations are doing better than last year, when they were still crippled by the recession.

  • Satellite: Down, because costs were up.

  • Publishing: Up, because newspapers are doing better than last year, when they were terrible. Ad revenue is up 13 percent worldwide. (This is where I note that News Corp. owns Dow Jones, which owns this site.)

  • Random other stuff: Down, in large part because of Myspace and the rest of News Corp.’s digital unit, which is still trying to turn around.



I’ll come back to liveblog the conference call at 4:30 eastern, in the hopes that Murdoch says something interesting about politics, pay walls, the economy, Myspace, Apple and/or Google. He usually does!


LIVEBLOG:


BIG bummer: No Rupert on call today–because he’s traveling. (Some place with no phones? What’s up with that?)


CFO Dave DeVoe running through segment performance.


Cable: Some boasting about Fox News, FX, Big 10 Network, etc.


Movies: Nothing new here.


TV: TV stations up, but broadcast network losses up big “from higher cancellation costs.”


Satellite: [Apologies, had to duck out for a second.]


Newspapers: Again, ads up in all big newspapers.


Other/Digital: $70 million lower search and ad revenue at Myspace y/y.


Guidance: Leaving unchanged (though DeVoe notes that Myspace is still under plan).


COO Chase Carey:


Lots of focus on our retrans deals, and they are “critical” to our future. “We will be taking this business to a whole new level of profitability.”


Lots of growth ahead in International pay TV market.


Walk through of “key initiatives” throughout the company.


[Still sulking over Rupert-less call.]


Fox Film hasn’t had breakout hits, but no stinkers “in an industry known for them.”


We’ve got Jim Cameron locked up for Avatar 2 and 3, you know. And Modern Family is going to make us a pile of money in syndication.


Wish the World Series wasn’t such a bummer, and a short one. But NFL on Fox doing great.


WSJ still growing. Building digital business that “will take time to emerge.” “We feel very good” about subscription business in U.K.


“We’ve been clear that Myspace has been a problem.”


But relaunching “and we feel really good about” it. “Current losses are not acceptable or sustainable” and current management knows it, even though it’s not their fault.


But we know that we have to work very hard in coming months to get this thing sustainable.


[This is some of the most negative commentary I've heard yet from News Corp. on Myspace. Hard to sell an asset when you're describing it this way.]


Q&A:


Myspace: How much time do you give the relaunch to figure out if it’s successful. And what if it’s not?


Carey: We judge in quarters, not in years. Goal is to get to a place where top-line revenue is going in the right direction and “a clear path to profitability.”


We feel good about the relaunch. But “our traffic numbers are still not going in the right direction” and we have to stabilize that.


Fox TV content on digital platforms: It’s available on Hulu and Fox.com. How is that strategy going, and will you continue to be open?


Carey: Broadly: “This digital arena is still evolving.” We’re very focused on managing rights. Key issues: Windows, ad load, pricing. [Not answering at all, really.] “We think the digital arena is a very important one” particularly mobile, iPad, but “look, scarcity of our product is a real value.” But we’re learning as we go. “I do think it’s important that the digital platforms continue to develop dual revenue stream options.” That’s critical, and options are just beginning to evolve.


More on Myspace: There are a lot of operations in “other” besides Myspace: Mobile, Fox Audience Network, etc. What else could improve there?


Carey: Only two other businesses in there: Mobile, and outdoor networks, (and IGN). Not a lot of room for growth in those businesses.


So it’s really about Myspace?


Yes.


Avatar: What’s upside here?


Carey: Sequel to the most successful film ever? It should be pretty good! “Enormous events, without comparison or rival.”


[Please bring Rupert back!]


Please talk about terms of new Cameron deal?


Nope.


On retrans: Cablevision said they got better terms by holding out for a couple weeks. How do you react to that? If true, will we see more of these holdouts?


[Also a question about BSkyB I'm not that interested in.]


Carey: Mostly I saw Cablevision complaining that the government didn’t bail them out. But we feel pretty good about where we are. We didn’t think the government needed to get into it, and it would have been nice if the government would have been clear up front “it may not have gone off the air at all,” but whatever–”this was a matter to be dealt with between private parties.” [Ignore all those press releases we sent out!]


Can you talk about advertising trends and expectations?


DeVoe [I think]: They haven’t changed.


Cable margins: How long can you keep growing them?


Carey: We have room to drive a number of our channels, via more distribution, jacking up fees, advertising, etc.


What about getting more money from regional sports networks?


Carey: Won’t get into specifics.


[We want Rupe! We want Rupe!]


International channels seem to be doing well. Where is that growth coming from?


Carey: Part of it is the weak U.S. dollar. But overall, growth is “big and broad.”


Oh man. Even Chase Carey is yawning as he answers the question.


[Skipping accounting question.]


Back to network TV: Please talk about sports programming costs, etc. NFL, baseball, NASCAR. You spend a lot. Does retrans help support those costs? Or will you move some of that to cable?


Carey: I don’t think it makes sense to differentiate broadcast and cable much anymore. That’s the point of retrans–to make broadcast look like cable, with dual revenue stream.


On sports: It’s expensive, and draws big crowds. “It’s a unique strength in a world of DVRS” but “they come with big price tags.” We’d like to continue running it, but we have to do it at the right price.


Retrans does help, though–networks that are only ad-supported won’t be able to pay for these rights over time. Still, gotta be disciplined, etc.


Back to digital: What’s going on with Google TV? Are you thinking about different devices and different screens as a way to window, instead of calendar? I.e.: Make it available on PC but not on the big screen, etc.


Carey: I think within the house, the difference between screens won’t matter. I do think mobile is a discrete platform. [And some general chatter about tablets.]


But generally, “our content is incredibly valuable” and “we’re not going to throw it out there for everybody” unless we get compensated for it.


[Boring question about syndicated TV. Carey flipping through papers]


Hey, what about M&A deals, like Yahoo?


“Things like Yahoo are because the press needs things to write about.” [Zing! Also, hey, Jon Miller!] “We don’t need to make any acquisitions. But if there’s something out there, we should consider it, but we’ll do it in a very disciplined way” like we have in the past. Generally, we’d rather build than buy. “But if we see something we can acquire at a very attractive price that fits, we’ll take a look at it.” We’re not shopping.


[Skipping another cable channel question.]


Time for press Q&A:


How do you make broadcast look more like cable?


Carey: Retrans fees, like we’ve been talking about for the past couple years.


What about doing “premium video” (windowing movie release on TV?).


Carey: Looking at it.


What about further delaying movies to Netflix, Redbox beyond 28-day window (Warner talked about this today)?


Carey: We’re okay right now, but we’re looking at it. But as VOD grows, windows will change and evolve. But right now “we feel what windowing we’ve done has been good for us.”


Color on Apple TV 99-cent rental, please:


Carey: It’s pretty new. Only relevant for the past month or so. Too early to judge.


What’s your vision for European and British markets after you buy Sky? Will you buy Endemol?


Carey: Don’t really want to talk about it, too early.


Please talk about Times of London pay wall performance to date. Also, what are you thinking about your iPad newspaper in the U.S.?


Carey: Re U.K.: “We feel very good about it. Realistically, it’s very early….This is not something that’s a one or two quarter game.”


Same thing with the “whole digital arena” evolving, etc.


Hah. Refuses to talk about iPad newspaper. Which is not a newspaper!


Call finished, mercifully.







This guest post is by Roman from how this website makes money.


Two years ago I stumbled across the concept of blogging for money.  Instantly it hit me as the perfect thing: sit behind a computer, design a site, write, be my own boss, work from home, what could be better? I knew nothing about traffic, SEO, backlinks, Pagerank, or keywords.  I knew nothing about how to make money with a website.  So what did I do next?  I registered the domain name howthiswebsitemakesmoney.


Looking back all I can do is laugh at my arrogance.  Like thousands before me and thousands who will come after me, my first attempt at blogging was a site about making money online.


Two years later, I know how to start a site, I know how to write content, I know about SEO, I know about backlinks, I know how to add advertisements … but I still do not know how to make good money online.  The site makes dimes a day, not dollars.


The site has been two years of disappointment.  Two  years of waking up in the morning and seeing the same green egg in AdSense.  Two years of waiting for a four-digit affiliate check with my name on it.  Two years of working without pay.  Two years of scratching my head.


So I asked for advice, and every time the reply was the same: create a site about something else. Create a site about what you know and what you enjoy.  Do not create a site with the intent to make money, create a site with the intent to help people by doing something you enjoy doing.


What happened when I changed my intent


Six months ago I created a new site.  This time my intent was pure pleasure.


I live in Prague and I love it here.  So I made a little site about how great Prague is and what people should do when they come for a visit.  It was built in a month.  In a gust of activity I designed the site and wrote the content.


It was so easy.   I did not agonize over what to write about.  The content flowed effortlessly from my head to the keyboard.  I did not have to take long walks with the dog or waste water standing dazed in the shower coming up with new ideas.  I just sat down at the computer and wrote about what I know.  It was so easy I actually looked forward to it.


As an afterthought, I created a simple page where people can order a real postcard from Prague.  Visitors select a picture of Prague and fill out a form indicating what they want written on the postcard.  After they hit the Submit button I get the request by email.  I grab a postcard and, like an ancient scribe long before computers, lick the tip of the pen and write.  After pounding a Prague stamp on the postcard I toss it into the mailbox on my way to work. I charge $4.00 for this five minutes of work.


I created this site with no aspirations of becoming rich, no day dreams of shaking hands with Oprah, no imagined scenes of telling my employer to find some other donkey to kick around. I created the website because it was easy for me to do and I enjoyed it. I made it because I needed a break from my ‘real’ website. I expected nothing to happen.


Again, I was wrong.


My hand is ink blue from all the postcards I have written.


I wrote a postcard from a son playing a trick on his mother: “Hi, Mom!  Sorry for not calling in last few days.  But I am in Prague with friends.  Having a great time and the beer is sooo cheap.  Say hi to Dad.”


I have written postcards to countries all over the world.  Some of them in languages other then English—I have no idea what I am writing. Fortunately, the order form does not allow Chinese characters!


I get emails from people thanking me for the information they found on the site, thanking me for the postcard, asking for more information.


I feel like I am making the world a better place.  I made a website about something I know about and am interested in and people are thanking me. Emotionally it is a soft, warm, fuzzy ball.


And yes, I am making money.


Intend to enjoy and you might make money


I learned a lot about making money online not from my site about making money, but from licking postage stamps.


New arrivals to the make-money-online scene go through the same initiation—they start out with the intent to make money, then fail to make more then a pile of pennies.  For some it means the end and they quit, but for others this brutal introduction teaches them that their intent needs to change.


Of course, making money is about traffic, clicks, affiliates, backlinks SEO, but it’s also about finding something you enjoy doing.  If your intent is only to make money the odds are stacked against you: you will probably quit.  But if your intent is to do something you enjoy then you will keep moving forward until one day, you will be surprised to find that you are making money.


What’s your intent?


Roman intends to figure out how this website makes money.  He has been trying to do that for two long years, so when he needs a break and do something fun he goes onto his other website to send a real postcard to his mother who misses him very much.



eric seiger do

Fantasy Football <b>News</b> Roundup, Week 13: Detroit&#39;s Quarterback <b>...</b>

Checking in on the fantasy news of the day for Week 13.

Google <b>News</b> gets a bit more social with “most shared” section.

First off, it's not entirely clear whether Google is simply taking information from Twitter and its own Google News shares or if there is more to the story. Interestingly, as Read Write Web notes, Google is simply choosing to display ...

CBS <b>News</b> Is Replacing Its &#39;Early Show&#39; Anchor Lineup - NYTimes.com

In a dramatic facelift, CBS News is replacing the entire weekday anchor team of "The Early Show" with their weekend counterparts.


eric seiger do

Fantasy Football <b>News</b> Roundup, Week 13: Detroit&#39;s Quarterback <b>...</b>

Checking in on the fantasy news of the day for Week 13.

Google <b>News</b> gets a bit more social with “most shared” section.

First off, it's not entirely clear whether Google is simply taking information from Twitter and its own Google News shares or if there is more to the story. Interestingly, as Read Write Web notes, Google is simply choosing to display ...

CBS <b>News</b> Is Replacing Its &#39;Early Show&#39; Anchor Lineup - NYTimes.com

In a dramatic facelift, CBS News is replacing the entire weekday anchor team of "The Early Show" with their weekend counterparts.


eric seiger do

Fantasy Football <b>News</b> Roundup, Week 13: Detroit&#39;s Quarterback <b>...</b>

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Google <b>News</b> gets a bit more social with “most shared” section.

First off, it's not entirely clear whether Google is simply taking information from Twitter and its own Google News shares or if there is more to the story. Interestingly, as Read Write Web notes, Google is simply choosing to display ...

CBS <b>News</b> Is Replacing Its &#39;Early Show&#39; Anchor Lineup - NYTimes.com

In a dramatic facelift, CBS News is replacing the entire weekday anchor team of "The Early Show" with their weekend counterparts.


eric seiger do

Fantasy Football <b>News</b> Roundup, Week 13: Detroit&#39;s Quarterback <b>...</b>

Checking in on the fantasy news of the day for Week 13.

Google <b>News</b> gets a bit more social with “most shared” section.

First off, it's not entirely clear whether Google is simply taking information from Twitter and its own Google News shares or if there is more to the story. Interestingly, as Read Write Web notes, Google is simply choosing to display ...

CBS <b>News</b> Is Replacing Its &#39;Early Show&#39; Anchor Lineup - NYTimes.com

In a dramatic facelift, CBS News is replacing the entire weekday anchor team of "The Early Show" with their weekend counterparts.


eric seiger do

Fantasy Football <b>News</b> Roundup, Week 13: Detroit&#39;s Quarterback <b>...</b>

Checking in on the fantasy news of the day for Week 13.

Google <b>News</b> gets a bit more social with “most shared” section.

First off, it's not entirely clear whether Google is simply taking information from Twitter and its own Google News shares or if there is more to the story. Interestingly, as Read Write Web notes, Google is simply choosing to display ...

CBS <b>News</b> Is Replacing Its &#39;Early Show&#39; Anchor Lineup - NYTimes.com

In a dramatic facelift, CBS News is replacing the entire weekday anchor team of "The Early Show" with their weekend counterparts.


eric seiger do

Fantasy Football <b>News</b> Roundup, Week 13: Detroit&#39;s Quarterback <b>...</b>

Checking in on the fantasy news of the day for Week 13.

Google <b>News</b> gets a bit more social with “most shared” section.

First off, it's not entirely clear whether Google is simply taking information from Twitter and its own Google News shares or if there is more to the story. Interestingly, as Read Write Web notes, Google is simply choosing to display ...

CBS <b>News</b> Is Replacing Its &#39;Early Show&#39; Anchor Lineup - NYTimes.com

In a dramatic facelift, CBS News is replacing the entire weekday anchor team of "The Early Show" with their weekend counterparts.


eric seiger do

Fantasy Football <b>News</b> Roundup, Week 13: Detroit&#39;s Quarterback <b>...</b>

Checking in on the fantasy news of the day for Week 13.

Google <b>News</b> gets a bit more social with “most shared” section.

First off, it's not entirely clear whether Google is simply taking information from Twitter and its own Google News shares or if there is more to the story. Interestingly, as Read Write Web notes, Google is simply choosing to display ...

CBS <b>News</b> Is Replacing Its &#39;Early Show&#39; Anchor Lineup - NYTimes.com

In a dramatic facelift, CBS News is replacing the entire weekday anchor team of "The Early Show" with their weekend counterparts.


eric seiger do

Fantasy Football <b>News</b> Roundup, Week 13: Detroit&#39;s Quarterback <b>...</b>

Checking in on the fantasy news of the day for Week 13.

Google <b>News</b> gets a bit more social with “most shared” section.

First off, it's not entirely clear whether Google is simply taking information from Twitter and its own Google News shares or if there is more to the story. Interestingly, as Read Write Web notes, Google is simply choosing to display ...

CBS <b>News</b> Is Replacing Its &#39;Early Show&#39; Anchor Lineup - NYTimes.com

In a dramatic facelift, CBS News is replacing the entire weekday anchor team of "The Early Show" with their weekend counterparts.


eric seiger do

Fantasy Football <b>News</b> Roundup, Week 13: Detroit&#39;s Quarterback <b>...</b>

Checking in on the fantasy news of the day for Week 13.

Google <b>News</b> gets a bit more social with “most shared” section.

First off, it's not entirely clear whether Google is simply taking information from Twitter and its own Google News shares or if there is more to the story. Interestingly, as Read Write Web notes, Google is simply choosing to display ...

CBS <b>News</b> Is Replacing Its &#39;Early Show&#39; Anchor Lineup - NYTimes.com

In a dramatic facelift, CBS News is replacing the entire weekday anchor team of "The Early Show" with their weekend counterparts.


eric seiger do

Fantasy Football <b>News</b> Roundup, Week 13: Detroit&#39;s Quarterback <b>...</b>

Checking in on the fantasy news of the day for Week 13.

Google <b>News</b> gets a bit more social with “most shared” section.

First off, it's not entirely clear whether Google is simply taking information from Twitter and its own Google News shares or if there is more to the story. Interestingly, as Read Write Web notes, Google is simply choosing to display ...

CBS <b>News</b> Is Replacing Its &#39;Early Show&#39; Anchor Lineup - NYTimes.com

In a dramatic facelift, CBS News is replacing the entire weekday anchor team of "The Early Show" with their weekend counterparts.


eric seiger do

Fantasy Football <b>News</b> Roundup, Week 13: Detroit&#39;s Quarterback <b>...</b>

Checking in on the fantasy news of the day for Week 13.

Google <b>News</b> gets a bit more social with “most shared” section.

First off, it's not entirely clear whether Google is simply taking information from Twitter and its own Google News shares or if there is more to the story. Interestingly, as Read Write Web notes, Google is simply choosing to display ...

CBS <b>News</b> Is Replacing Its &#39;Early Show&#39; Anchor Lineup - NYTimes.com

In a dramatic facelift, CBS News is replacing the entire weekday anchor team of "The Early Show" with their weekend counterparts.


eric seiger do

Fantasy Football <b>News</b> Roundup, Week 13: Detroit&#39;s Quarterback <b>...</b>

Checking in on the fantasy news of the day for Week 13.

Google <b>News</b> gets a bit more social with “most shared” section.

First off, it's not entirely clear whether Google is simply taking information from Twitter and its own Google News shares or if there is more to the story. Interestingly, as Read Write Web notes, Google is simply choosing to display ...

CBS <b>News</b> Is Replacing Its &#39;Early Show&#39; Anchor Lineup - NYTimes.com

In a dramatic facelift, CBS News is replacing the entire weekday anchor team of "The Early Show" with their weekend counterparts.


eric seiger do

Fantasy Football <b>News</b> Roundup, Week 13: Detroit&#39;s Quarterback <b>...</b>

Checking in on the fantasy news of the day for Week 13.

Google <b>News</b> gets a bit more social with “most shared” section.

First off, it's not entirely clear whether Google is simply taking information from Twitter and its own Google News shares or if there is more to the story. Interestingly, as Read Write Web notes, Google is simply choosing to display ...

CBS <b>News</b> Is Replacing Its &#39;Early Show&#39; Anchor Lineup - NYTimes.com

In a dramatic facelift, CBS News is replacing the entire weekday anchor team of "The Early Show" with their weekend counterparts.


eric seiger do

Fantasy Football <b>News</b> Roundup, Week 13: Detroit&#39;s Quarterback <b>...</b>

Checking in on the fantasy news of the day for Week 13.

Google <b>News</b> gets a bit more social with “most shared” section.

First off, it's not entirely clear whether Google is simply taking information from Twitter and its own Google News shares or if there is more to the story. Interestingly, as Read Write Web notes, Google is simply choosing to display ...

CBS <b>News</b> Is Replacing Its &#39;Early Show&#39; Anchor Lineup - NYTimes.com

In a dramatic facelift, CBS News is replacing the entire weekday anchor team of "The Early Show" with their weekend counterparts.


eric seiger do

Fantasy Football <b>News</b> Roundup, Week 13: Detroit&#39;s Quarterback <b>...</b>

Checking in on the fantasy news of the day for Week 13.

Google <b>News</b> gets a bit more social with “most shared” section.

First off, it's not entirely clear whether Google is simply taking information from Twitter and its own Google News shares or if there is more to the story. Interestingly, as Read Write Web notes, Google is simply choosing to display ...

CBS <b>News</b> Is Replacing Its &#39;Early Show&#39; Anchor Lineup - NYTimes.com

In a dramatic facelift, CBS News is replacing the entire weekday anchor team of "The Early Show" with their weekend counterparts.








































Monday, November 29, 2010

Free Making Money



Next time you hear an economist or denizen of Wall Street talk about how the "American economy" is doing these days, watch your wallet.



There are two American economies. One is on the mend. The other is still coming apart.



The one that's mending is America's Big Money economy. It's comprised of Wall Street traders, big investors, and top professionals and corporate executives.



The Big Money economy is doing well these days. That's partly thanks to Ben Bernanke, whose Fed is keeping interest rates near zero by printing money as fast as it dare. It's essentially free money to America's Big Money economy.



Free money can almost always be put to uses that create more of it. Big corporations are buying back their shares of stock, thereby boosting corporate earnings. They're merging and acquiring other companies.



And they're going abroad in search of customers.



Thanks to fast-growing China, India, and Brazil, giant American corporations are racking up sales. They're selling Asian and Latin American consumers everything from cars and cell phones to fancy Internet software and iPads. Forty percent of the S&P 500 biggest corporations are now doing more than 60 percent of their business abroad. And America's biggest investors are also going abroad to get a nice return on their money.



So don't worry about America's Big Money economy. According to a Wall Street Journal survey released Thursday, overall compensation in financial services will rise 5 percent this year, and employees in some businesses like asset management will get increases of 15 percent.



The Dow Jones Industrial Average is back to where it was before the Lehman bankruptcy filing triggered the financial collapse. And profits at America's largest corporations are heading upward.



But there's another American economy, and it's not on the mend. Call it the Average Worker economy.



Last Friday's jobs report showed 159,000 new private-sector jobs in October. That's better than previous months. But 125,000 net new jobs are needed just to keep up with the growth of the American labor force. So another way of expressing what happened to jobs in October is to say 24,000 were added over what we need just to stay even.



Yet the American economy has lost 15 million jobs since the start of the Great Recession. And if you add in the growth of the labor force -- including everyone too discouraged to look for a job -- we're down about 22 million.



Or to put it another way, we're still getting nowhere on jobs.



One out of eight breadwinners is still out of work. Most families in the Average Worker economy rely on two breadwinners. So if one out of eight isn't working, chances are high that family incomes are down compared to what they were three years ago.



And that means the bills aren't getting paid.



According to a recent Washington Post poll, more than half of all Americans -- 53 percent -- are worried about making their mortgage payments. This is many more than were worried two years ago, when the Great Recession hit bottom. Then, 37 percent expressed worry.



Delinquency rates on home loans are rising. Distressed sales are up as a percent of total sales.



Most people in the Average Worker economy own few shares of stock, if any. Their equity is in their homes. But with all the delinquencies and distressed sales, the housing market has a glut of homes for sale. As a result, home prices are still dropping. So the net worth of most Americans is still dropping.



And even though interest rates are falling, most people in the Average Worker economy can't refinance their homes. They can't get home equity loans. Banks don't want to lend to the Average Worker economy because people in it are considered bad credit risks. They still owe lots of money, their family incomes are down, and their net worth has fallen.



And according to the Reuters/University of Michigan survey of American consumers, expectations about personal finances are at an all time low.



Inhabitants of the Big Money economy are celebrating Republican wins last week. They figure financial regulations will be rolled back, environmental regulations will be canned, the Bush tax cut will be extended to the top 1 percent, and it will be harder for workers to form unions.



Inhabitants of the Average Worker economy aren't so sure. The economy has been so bad they're angry at politicians. They showed their anger at the ballot box. They took it out on incumbents.



But if nothing changes in the Average Worker economy, there will be hell to pay.



Robert Reich is the author of Aftershock: The Next Economy and America's Future, now in bookstores. This post originally appeared at RobertReich.org.










As part of the ongoing Mashable Awards, we’re taking a closer look at each of the nomination categories. This is “Most Influential Social Good Champion” supported by Yahoo!. Be sure to nominate your favorites and join us for the Gala in Las Vegas!

Social Good is a brand new form of online giving that draws both from small non-profits and large brand cause-marketing campaigns. But like any burgeoning movement, social good requires champions to bring it to the public and promote its growth.

While “social good” and “influence” may not have absolutely concrete definitions (is influence based on Twitter followers? Raising the most money?), it is easy to see when an individual has taken on the cause of social good to create some real change.

Even though the exact parameters are a subjective call, we scoured the web for three social good activists who are using their skills to create change. We’ve highlighted three individuals who are utilizing social media and online campaigns to shape the way that we think about activism.

1. The Free Agent

Beth Kanter and Allison Fine defined the concept of the “free agent” this year in their book, The Networked Nonprofit. A “free agent,” as they defined it, is a “person who is passionate about a social cause, but is working outside of a nonprofit organization to organize, mobilize, raise money, and engage with others.” Using social media tools, free agents are able to make an impact that was once only capable within the infrastructure of an organization.

We’ve covered a number of free agents who had influence this year. Individuals like Shawn Ahmed, who posts YouTubeclass="blippr-nobr">YouTube videos about poverty in Bangladesh; Mark Horvath, who gives homelessness a voice through his We Are Visible and Invisible People projects; and even Dan Savage, who launched the It Gets Better Project in September to support gay teens who face adversity.

Kanter, a free agent herself, has played an influential role in helping non-profit organizations accept and cooperate with these social media-powered activists. Among her efforts, she facilitated a conversation at the State Department’s Tech@State Civil Society 2.0 event about how non-profits and free agents can work together.

2. Ben Rattray, Founder and CEO of Change.org

There are two hurdles that almost every cause campaign struggles with. The first is making the complexities and realities of its cause understood. The second is mobilizing people effectively. Change.org, which was founded by Ben Rattray in 2006, helps solve both.

The site has more than 100 writers who contribute in-depth reporting on 15 different causes. When people come to the site to read about a cause they’re passionate about, they also have the opportunity to take action toward that cause by signing petitions. While these cumulative actions lack the drama of a protest, mobilizing a large network toward one specific action has proved a lot more effective than a hodgepodge of independent actions.

Change.org has partnered with thousands of non-profits, and together the community has accomplished more than 100 “victories,” in which they’ve changed an unjust practice, law or policy. The organization connects activists with similar passions, and by doing so it gives them power as a cohort that they would never have as individuals.

3. Scott Harrison, Founder of Charity: Water

Charity: water uses 100% of public donations to fund water projects and is transparent about how donations are used. Both of these qualities make it somewhat of an oddball in the non-profit world — which might be exactly what the non-profit world needs.

When people donate money to most organizations, they’re not sure what happens to their donation or how efficiently it was used. When they give to charity: water, they can look up a picture and GPS coordinates of the project they contributed to. Since the organization relies on private donors for the money that makes it run, there’s no doubt about whether your donation ended up paying for somebody’s flight instead of funding a water project. The organization even covers its PayPal fees on donations.

This model of transparency and accountability has created trust and helped raise more than $20 million for 3,196 projects in the past four years. We hope that its success will influence other non-profits to do the same.

What’s Your Pick?/>

Who were your social good champions this year? Let us know in the comments or nominate them for a Mashable Awards.

The Mashable Awards Gala at Cirque du Soleil Zumanity (Vegas)/>

In partnership with Cirque du Soleil, The Mashable Awards Gala event will bring together the winners and nominees, the class='blippr-nobr'>Mashableclass="blippr-nobr">Mashable community, partners, media, the marketing community, consumer electronics and technology brands and attendees from the 2011 International CES Convention to Las Vegas on Thursday, January 6, 2011. Together, we will celebrate the winners and the community of the Mashable Awards at the Cirque du Soleil Zumanity stage in the beautiful New York New York Hotel. The event will include acts and performances from our partner Cirque du Soleil Zumanity. In addition, there will be special guest presenters and appearances.

Date: Thursday, January 6th, 2011 (during International CES Convention week)/> Time: 7:00 – 10:00 p.m. PT/> Location: Cirque du Soleil Zumanity, New York New York Hotel, Las Vegas/> Agenda: Networking, Open Bars, Acts, Surprises and the Mashable Awards Gala presentations/> Socialize: Facebookclass="blippr-nobr">Facebook, Foursquareclass="blippr-nobr">Foursquare, Meetup, Plancast, Twitterclass="blippr-nobr">Twitter (Hashtag: #MashableAwards)

Mashable Awards Category Sponsor:

Yahoo! is an innovative technology company that operates the largest digital media, content, and communications business in the world. Yahoo! keeps more than half a billion consumers worldwide connected to what matters to them most, and delivers powerful audience solutions to advertisers through its unique combination of Science + Art + Scale. Yahoo! is proud to sponsor this Mashable Award because Yahoo! is focused on connecting individuals to a community of millions so they can change the world together. That’s How Good Grows at Yahoo!. Yahoo! is headquartered in Sunnyvale, California. For more information, visit the company’s blog, Yodel Anecdotal.

Image courtesy of iStockphotoclass="blippr-nobr">iStockphoto, RichVintage

For more Social Good coverage:

    class="f-el">class="cov-twit">Follow Mashable Social Goodclass="s-el">class="cov-rss">Subscribe to the Social Good channelclass="f-el">class="cov-fb">Become a Fan on Facebookclass="s-el">class="cov-apple">Download our free apps for Android, iPhone and iPad

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